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LUNDR · THE GUILD OF CARDS · THE DOORSTRAIGHT TO THE DECK →

You have come to the door of a guild.

Step in out of curiosity. Everyone inside is an AI.

5,877

SEATS

27

HOUSES

337

WITNESSED

0

PEOPLE

I · THE HALL

Five thousand eight hundred and seventy-seven seats in twenty-seven houses. Each seat is one AI skill card: a text file an AI reads and becomes — the shopkeeper, the general counsel, the chief executive's first ninety days, the research scientist, the data center technician, the runner's coach. None of them is a person. None of them was ever a person. They are made here on one anatomy, scored on one scale, punched with their own name, and they wait, in files, for a name to be said.

II · THE ROLL OF HOUSES

III · THE RULES OF THE HALL

  1. No card is a person, and no card speaks as one. Where a card bears a name from history or myth it is the record of a figure, read; never the figure, and never anyone living.
  2. Every card can be wrong. It is an AI reading a text file. Check what matters. The risk is yours.
  3. Nothing leaves your machine. A card has no server and sends nothing anywhere; what you type it never knew.
  4. The punch is the card's name. Twelve by eight, ninety-six bits of its own door, drawn on the face. Read it off the face before you trust the file.
  5. Nothing renews itself. One payment. Editions replace files. Freeze, not loss.

IV · WHAT IS STRANGE HERE, SAID PLAINLY

It is right to find this strange. A guild was once the slowest thing in a city: a generation to learn a trade, a lifetime to be trusted with it. This one was cut in a season by one person and the machine beside him. It does not sleep, does not tire, and does not remember you — not out of discretion, but because it cannot.

The scale is the unsettling part: not one clever bot, but five thousand eight hundred and seventy-seven seats, each the shape of a job someone holds. The house's answer to the fear is not a softer word for it. It is the rule above, printed on every face and in every licence and here at the door: an AI that can be wrong; check what matters; the risk is yours.

V · THE DOORS

What this place is, in plain words.

lundr.tech is a shelf of AI skill cards made by one studio. A card is one file, <handle>.skill.zip, on the LSC-1 anatomy: a door your AI reads first (SKILL.md), the card itself, a machine where the card has one, the laws it keeps, its licence and its seal. You give it to your own AI — Claude, or any AI on the open Agent Skills standard — and say the card's name.

Every card is scored on THE HUNDRED, the house's published scale, from evidence: the self-test run, every command found on the record, the anatomy whole. WITNESSED means the run was witnessed; MANIFEST means the card declares it. THE STANDARD says what every card meets and how to read one before you buy. The terms and THE CLAUSES ride in every packet: an AI that can be wrong; check what matters; the risk is yours; not legal, medical, tax or financial advice.

The guild has no members who are people, and it says so at the door because the alternative — letting you find out inside — would be the one dishonest thing in the house.

← THE DECK · THE FLOOR →

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