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SKILL CARDS FOR AI · THE METHODS · 14 CARDS

The Methods.

A method is a way of working your AI takes up: what to ask first, what to build, what to prove, what never to claim — for selling, for the law, for a curriculum, for a heritage line. Method cards carry the studio’s way, never the Rule.

Every card in the methods.

THE GROVE CARDthe ancestry seat
98 · LEGENDARY · WITNESSED
STORM LEGALthe protection card
96 · LEGENDARY · WITNESSED
THE GRADE CARDthe runner grade
92 · LEGENDARY · WITNESSED
THE COUNCIL CARDthe room-builder seat
88 · MYTHIC · WITNESSED
THE LIBRARY CARDthe shelf seat
88 · MYTHIC · MANIFEST
THE STORM CARDthe method seat
88 · MYTHIC · WITNESSED
THE THEME CARDthe whole-house seat
88 · MYTHIC · WITNESSED
THE CONCEPT RANKERthe triage seat
84 · MYTHIC · MANIFEST
THE RAVENS CARDthe recovery seat
84 · MYTHIC · MANIFEST
THE SALES CARDthe selling seat
84 · MYTHIC · WITNESSED
THE RAVEN CARDthe recovery rite
80 · EPIC · MANIFEST
THE CURRICULUM CARDthe teaching seat
76 · EPIC · MANIFEST
THE HERALDthe briefing seat
76 · EPIC · MANIFEST
THE STILLPOINT CARDthe reading seat
76 · EPIC · MANIFEST

Questions.

Is a method just a prompt?

No — it is a card with a trigger, a loop, laws, a ledger and a limit, saved once into your own Claude.

Do methods carry the Divinity Rule?

Never. The Rule is licensed to one seat and appears in no card.

← THE DECK

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